Fire TV, Fire TV Stick, and Fire Tablet Benchmarks (Page 3 – GFXBench)

GFXBench ran on the most platforms, and even ran on my non-jailbroken 1st Gen Fire TV Stick, while the other benchmarks required touch controls to run.

Android devices use OpenGL ES, and now Vulkan as their 3D APIs.  GFXBench runs tests focused on different generations of this API.  The oldest GPUs only support OpenGL ES 2.0, and a huge fraction of Android games are written to this API to cover the most devices.

OpenGL ES 2.0

Fire TV and Fire Tablet GFXBench OpenGL ES 2.0 On Screen Benchmark Performance

OpenGL ES 2.0 Benchmarks
On Screen
Higher is Better
DeviceT-Rex
(Frames)
ALU
(Frames)
Alpha Blending
(MB/s)
Driver Overhead
(Frames)
Fill
(Mtexels/s)
2011 Kindle Fire
2012 Kindle Fire HD 8.9
2013 Kindle Fire HDX 71222179967898333281
2016 Fire HD 8924.5
2014 Fire TV Stick251.7137.61303224.4758
2016 Fire TV Stick477.4391.12307804.51579
2016 Fire TV

Here you can see “On Screen” performance on the benchmarks.  On Screen performance in GPU testing is typically the most relevant thing, as it’s telling us how the device will perform.  I need to dig in a little, because not all the OpenGL ES 2.0 benchmarks ran on the 2016 Fire HD 8.

 

Fire TV and Fire Tablet GFXBench OpenGL ES 2.0 offScreen Benchmark Performance

OpenGL ES 2.0 Benchmarks
Off Screen
Higher Is Better
DeviceT-Rex
(Frames)
ALU
(Frames)
Alpha Blending
(MB/s)
Driver Overhead
(Frames)
Fill
(Mtexels/s)
2011 Kindle Fire
2012 Kindle Fire HD 8.9
2013 Kindle Fire HDX 7 126170797154 16653150
2016 Fire HD 8 558.2
2014 Fire TV Stick250.6274.1944431.3696
2016 Fire TV Stick1261775225415981360
2016 Fire TV

Here you can see “Off Screen” performance on the benchmarks.  On Screen performance in GPU testing is typically a little less relevant thing to how the device will perform, and more a measure of how strong the GPU is.  Basically the same load is run no matter how high or low the resolution of the attached screen.

OpenGL ES 3.x

The next set of Benchmarks are OpenGL ES 3.0/3.1.  This captures devices made in the last few years and applications written targeting these devices.

Fire TV and Fire Tablet GFXBench OpenGL ES 3.x On Screen Benchmark Performance

OpenGL ES 3.0/3.1 Benchmarks
On Screen
DeviceManhattan
3.1
Frames
Manhattan
3.0
Frames
ALU 2
Frames
Driver Overhead 2
Frames
Texturing
Mtexels/s
2011 Kindle Fire
2012 Kindle Fire HD 8.9
2013 Kindle Fire HDX 7545.5527.2163.92272
2016 Fire HD 8312.3442.7188.2 119.6563
2014 Fire TV Stick
2016 Fire TV Stick
2016 Fire TV371.57063409.9399.41771

Here you can see “On Screen” performance on the benchmarks.  On Screen performance in GPU testing is typically the most relevant thing, as it’s telling us how the device will perform.

One thing that’s apparent here is that going cheap on the SoC supplier has cost performance.  While there were some compatibility issues with the OpenGL ES 3.1 testing, in the 3.0 testing the 2013 Fire HDX handily beats the 2016 Fire HD.

Fire TV and Fire Tablet GFXBench OpenGL ES 3.x Off Screen Benchmark Performance

OpenGL ES 3.0/3.1 Benchmarks
Off Screen
DeviceManhattan
3.1
Frames
Manhattan
3.0
Frames
ALU 2
Frames
Driver Overhead 2
Frames
Texturing
Mtexels/s
2011 Kindle Fire
2012 Kindle Fire HD 8.9
2013 Kindle Fire HDX 7597.4527.2 132.52711
2016 Fire HD 8139.9219.2172.7240 663
2014 Fire TV Stick
2016 Fire TV Stick
2016 Fire TV393.8781.3881.9828.42037

Here you can see “Off Screen” performance on the benchmarks.  On Screen performance in GPU testing is typically a little less relevant thing to how the device will perform, and more a measure of how strong the GPU is.  Basically the same load is run no matter how high or low the resolution of the attached screen.

Again we can see the 2013 Kindle Fire HDX 7 beating the 2016 Fire HD 8 handily in 2 of the 3 raw power tests.

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